An expanding
universe.
Age of Chains is an evolving science-fiction universe told through digital art, stories and physical collectibles.
Explore the artworksOUR PURPOSE
We imagine someone finding one of our cards a hundred years from now. They know nothing about us, but something in the image makes them look closer. They turn it in their hands and wonder about the world it belongs to. We create with that possibility in mind.
That ambition has accompanied Age of Chains from its first digital cards to the years spent developing its first physical trading card. We want the care behind each work to remain worth discovering, long after its release.
Our splash artworks so far have been hand-drawn by artists using digital tools, and their animations are handcrafted. We also use generative AI as a creative tool and remain open to new ways of making cards. Supporting artists remains part of how we want to develop Age of Chains.
Our stories explore what it takes to live freely, including the choices that help another being do the same. We hope you discover something of yourself in these encounters, and possibilities you might bring into your own life.
Since 2016.
From the first digital card to new forms of collecting.

The first release
Woodcoin’s Guardian marks the beginning of Age of Chains.

Beyond the screen
Age of Chains is presented at events in New York, San Francisco and Minsk.

A different medium
Collectible floppy disks bring digital artworks into a familiar physical format.

A new chapter
Series III and DAO Hacker, our first physical trading card, mark the next chapter in the collection.
Behind Age of Chains.
Kilian Kunst
Founder & CEO
Kilian founded Age of Chains in 2016 and leads the project across its creative direction, product development and day-to-day operations. He develops the ideas behind most of its characters and artworks, working with illustrators who shape the compositions and draw the finished pieces.
Lars Pelka
Accounting
Lars handles accounting for Age of Chains. He brings professional experience in banking, management consulting and process improvement.
Waldemar Deibel
Character & Artwork Development
Waldemar contributes to character and artwork development, working with illustrators on concepts for the collection. He also contributes ideas to the lore.
THE COLLECTION
Selected artworks from Series I, II and III.
Drag to explore · Click a Series III card to flip
Woodcoin’s Guardian
Continue exploring
Book of Chains
Discover the characters, worlds and encounters in the Book of Chains.
Open the Book of ChainsThe collection
View the digital artworks and physical collectibles in the shop.
Explore the collection